Code Plugin Prevents Packaging for Linux on Windows

I have been packing Riders of Asgard for Linux on Windows using the Toolchain for a few months now. All of a sudden, after I added the Google Analytics and VARest plugins, I can no longer package for Linux on Windows.

I am now getting the following error: “Sorry, packaging a code-based project for the selected platform is currently not supported. This feature may be available in a future release.”

This makes no sense as this is not a code project at all and is true Blueprints. So what can I do to package the project for Linux?

If I can’t package project for Linux on Windows, what steps do I now need to take? Do I have to now build the entire editor and Linux and package from there?

Never mind … I need a source build.

From this link: A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums

Note that binary release can only package content-only projects. If you want to package a code-based project for Linux (or a project that has non-default third party plugins), you will have to set up a source build.

All righty then … move along … nothing to see here.