Overlapping Actor event is fired many times when dedicated server is ON

As I show in the video, when the dedicated server is active the event “On Begin Overlap” occurs many times (Randomly). All works well when the game is not online.

This occurs only on client side. This cause me a lot of problem, I hope this can be fixed ASAP.

The version of engine is 4.13.1

Thaks in advance, let me know if you need other info.

Hi Epic Odino,

I was able to reproduce this on my end and have entered a bug report, UE-37784, to be assessed by the development staff.

I’ve seen you have inserted only blueprint, this error occurs even with c++ implementation. Now thanks you for bug report.

I have left an internal note detailing this addition. Thank you for the update.

Hi , please leave another comment on bug report because on version 1.13.1 the event is called two time even on server side