Store # of lives variable for future game sessions

I’m looking to store a player variable that is the number of lives the character has, how would I store that variable so that in a new game session it still knows how many lives the character has, and can load that variable.

It’s a mobile game if that changes anything.

You use a SaveGame object. And store the variables you want to save there. You then load it on begin play or whenever you want.

Further information can be found here:

and

https://docs.unrealengine.com/latest/INT/Gameplay/SaveGame/Blueprints/index.html

Thanks, much appreciated

If you don’t care about keeping track of that variable between closing game and re-opening game, you can use the game instance as storage.

Here’s a tutorial on how to use the Game Instance