Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Paper2d flipbook replication to network clients

I've spent the last couple days trying to get my flipbooks to replicate to all network clients on my dedicated server build. If anyone can help me figure out what I am doing wrong it would be greatly appreciated. Attached pictures is my paper character class and updateanimations function. Event tick

Event Tick2

Update Animations Function 1

Update Animations Function 2

The attempts I have made so far include:

  • Replicated to Owning Client if server with and without RELIABLE

  • Replicated to Server If owning client with and without RELIABLE

  • COMBINED with functions for each

the above methods I have tried also include using Switch Has Authority in multiple scenarios. I have gotten a headache trying to achieve this. The end state goal is that every client connecting should be able to see other clients movement + update flipbooks.

Also The class defaults are set to Replicated and replicates movement alt text

UPDATE: An update to my question: I have followed the following documentations and still have no luck in getting the functions to replicate to all network clients.

I duplicated my project into a non-papercharacter with no flipbooks and it works perfectly with dedicated servers.

https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/Networking/ReplicateFunction/Blueprints/index.html https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/Networking/ReplicateVariable/Blueprints/index.html https://docs.unrealengine.com/latest/INT/Gameplay/Networking/Blueprints/index.html

Product Version: UE 4.13
help1.png (156.7 kB)
help2.png (107.1 kB)
functionhelp1.png (136.8 kB)
functionhelp2.png (208.9 kB)
help4.png (21.7 kB)
more ▼

asked Oct 25 '16 at 08:20 PM in Blueprint Scripting

avatar image

1 3

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

This is old and I forgot I had this open still. I figured it out after I moved on to a different project, rewrote it all to use RPC which at the time was new to me. Just replying to I can close this.

more ▼

answered Mar 30 '18 at 07:42 PM

avatar image

1 3

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question