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Proper way of inflicting damage with sword like dark souls or skyrim (action combat)

i have a attack animation, but i dont know the correct way of setting up the detection, is attaching a collider to the sword enough?

for the enmey do i need multiple collider for better accuracy

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asked Jun 03 '14 at 12:31 PM in Blueprint Scripting

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LTE
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avatar image Wes Bunn ♦♦ STAFF Jun 03 '14 at 02:36 PM

Hello,

There are multiple ways you could do this depending on your needs, simple way is to attach a box around your sword and check for Hit or Overlap events on other Actors.

Community member Rama has also posted something here if you care to take a look:

https://wiki.unrealengine.com/Victory_Game#Per-Bone_Sword_Collision

-W

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