How do I change FPS Character Rotation for a slip over effect?
I'm creating a banana skin weapon that the player can slip on. This should change the FPS character's rotation 90 degrees, so he's laying on his back on the floor. The input will be disabled, and then the rotation of the character will return to normal again. I know it should be really simple to do, but I just can't figure it out. Here's what I've got so far:
I know I need to change the 'set rotation' node to something else, so it makes the character rotate. But I'm not sure what.
Any help would be much appreciated!
asked Oct 25 '16 at 09:04 PM in Blueprint Scripting
I'm guessing you'll need to set the rotation of possibly a component of your actor, such as the camera.
Theres a bunch of videos here which explain the different ways you can rotate actors, components and such which may help. https://www.youtube.com/watch?v=kXSDmfl_wtA&list=PLSlkDq2rO1t6IFuUDoTl7q1UlctvXWobO
answered Jun 02 '18 at 05:31 AM
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