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How do I change FPS Character Rotation for a slip over effect?

Hello.

I'm creating a banana skin weapon that the player can slip on. This should change the FPS character's rotation 90 degrees, so he's laying on his back on the floor. The input will be disabled, and then the rotation of the character will return to normal again. I know it should be really simple to do, but I just can't figure it out. Here's what I've got so far:

alt text

I know I need to change the 'set rotation' node to something else, so it makes the character rotate. But I'm not sure what.

Any help would be much appreciated!

Product Version: UE 4.13
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asked Oct 25 '16 at 09:04 PM in Blueprint Scripting

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CarlGoodman
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avatar image hacoo Oct 25 '16 at 10:05 PM

Lookks like you can accomplish this by getting the actor transform, creating a new rotation, and then setting the new actor transform. Take a look here: https://forums.unrealengine.com/showthread.php?7598-How-to-control-an-actors-rotation-using-blueprint

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I'm guessing you'll need to set the rotation of possibly a component of your actor, such as the camera.

Theres a bunch of videos here which explain the different ways you can rotate actors, components and such which may help. https://www.youtube.com/watch?v=kXSDmfl_wtA&list=PLSlkDq2rO1t6IFuUDoTl7q1UlctvXWobO

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answered Jun 02 '18 at 05:31 AM

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ChiggenWingz
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