How to make an Actor follow a road?
I would like to create a road using the spline tool and then setup an actor to follow that road. I need some help getting started here
1) How can I create a path description from the spline that can be used by some path following AI? I will need a better resolution than just the spline control points e.g. in curves, is that possible?
2) What are the API classes/components that I have to use that generated path for an actor to follow it?
asked Jun 03 '14 at 01:17 PM in C++ Programming
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