Spawning sound on particle collision

How might I add a sound at a particles location when it collides with something? Ive tried looking at the Event generators, but there is next to no documentation on how I might do what I want.

Yeah, I couldn’t figure it out through the event generators, but if you have a BP that you are spawning it in: you can use this setup that this user used:

So I had figured this out. In your particle you need to make an Event Generator, set its type to collision, and give it a custom name. Then make a blueprint out of the particle emitter, and inside that create an event OnParticleCollide for the particle system, and then do your business that way.

Sounds like what I posted 5 mins before :wink: