Thank you for taking the time to put this together. We would like to reserve the AnswerHub as a place to ask, and answer, questions. Our wiki would be a better place to post this tutorial. We always welcome community content being added to the wiki, and this would be a great addition there.
Man I tried it and it’s awesome. But I don’t like how the mesh moves down when going up on a surface, rather than the knees only. Can you help me with this?
Hi. This is very good education example. On some surfaces it creating errors - character shake, but I can understand why. Do you have this updated? Thx for sharing anyway!
Maybe I will play more with your template, but now I’m deciding to use IK or not. Some pros and cons.
I watched other results and with IK I never found a satisfactory result for production quality, for example - walking on stairs but not only. Maybe I’m wrong. In your template I disabled IK when walking fast on stairs and result is not bad, but still far from what I need.
It not mean your IK template is bad - is very good done, just I know IK limitations or how much work is need to make it perfect. In my case, this is too much work I think and I will use it for weapon handling only and like this.
I am using your system and so far it’s great! The only issue i’m having is my character’s thighs never change, leaving only the feet using IK. I’m wondering if you have any advice for this when migrating to another character?
I’ll attach a picture. As you can see only the feet are working. I migrated over everything in the BP AnimBP and skeleton.
I’d really appreciate your help on this. I’ve been looking at it all over again and everything looks just as it is in your project. I can’t seem to figure out why my character won’t adjust his thighs. Maybe I’m missing something other than the Skeleton, BP and AnimBP?