How to download the learning sample assets without launcher on Linux?

Is there any way to download the learning examples without launcher? Can somebody make those available?
We are looking at how to get the sample content (e.g. Open World, Particles, Automobile Shader Collection
Here seems to be a list:

The only way Epic Games distributing the Assets is the Launcher. I’m sorry, but unfortunately, it’s not available for Linux, as this platform is not considered as supported yet.

So far the only way is to run the Windows. You could use someone’s PC with windows to log on to Launcher by using own credentials. After running the launcher You will be asked to accept EULA, that permits You to download and use the assets.

Developing on Linux is tough path, as there are many things not yet completed. More questions could be asked on IRC:

IRC @ freenode #unrealengine

IRC @ freenode #ue4linux

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Thanks for letting us know. We do not have any Windows machines here. We are standardized on Linux with some Macs.

Would it be an option for someone else to download the free samples from EPIC and upload them in the GITHub (just like the other starter content)? That would be really helpful and at least gives us some of the standard materials to play with.

A colleague installed the Unreal package for Windows and when starting, it crashes:

<?xml version="1.0" encoding="UTF-8"?>

3

UE4CC-Windows-DE0CDBEC4CFF7E80C08E15BBFB70DF24_0000

1016

false

false

false

false

true

Assert

0

UE4-EpicGamesLauncher

EpicGamesLauncher

Shipping

Windows

Windows

Game

4.14.0-3167524+++Portal+Release-Live

"C:\Program Files\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe" -debuglogging -SaveToUserDir -Messaging

1033

en_US

true

C:/Program Files/Epic Games/Launcher/Portal/Binaries/Win32/

C:/Program Files/Epic Games/Launcher/

19A44CD04C73132DF9310AAA9CBB8548

Assertion failed: SUCCEEDED(Hr) [File:D:\Build++Portal+Release-Live+Compile\Sync\Engine\Source\Developer\StandaloneRenderer\Private\Windows\D3D\SlateD3DShaders.cpp] [Line: 147] &nl;D3D11 Error Result 80070057&nl;

0

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<Misc.Is64bitOperatingSystem>0</Misc.Is64bitOperatingSystem>

<Misc.CPUVendor>GenuineIntel</Misc.CPUVendor>

<Misc.CPUBrand>Intel(R) Core™ M-5Y51 CPU @ 1.10GHz</Misc.CPUBrand>

<Misc.PrimaryGPUBrand>VMware SVGA 3D</Misc.PrimaryGPUBrand>

<Misc.OSVersionMajor>Windows 7</Misc.OSVersionMajor>

<Misc.OSVersionMinor>Service Pack 1</Misc.OSVersionMinor>

<MemoryStats.TotalPhysical>3145195520</MemoryStats.TotalPhysical>

<MemoryStats.TotalVirtual>2147352576</MemoryStats.TotalVirtual>

<MemoryStats.PageSize>65536</MemoryStats.PageSize>

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<MemoryStats.AvailablePhysical>2289750016</MemoryStats.AvailablePhysical>

<MemoryStats.AvailableVirtual>1924214784</MemoryStats.AvailableVirtual>

<MemoryStats.UsedPhysical>53968896</MemoryStats.UsedPhysical>

<MemoryStats.PeakUsedPhysical>56483840</MemoryStats.PeakUsedPhysical>

<MemoryStats.UsedVirtual>86212608</MemoryStats.UsedVirtual>

<MemoryStats.PeakUsedVirtual>90226688</MemoryStats.PeakUsedVirtual>

<MemoryStats.bIsOOM>0</MemoryStats.bIsOOM>

<MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize>

<MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment>

1

0

RDF.PreintegratedSkinBRDF

MiniFontTextureName=/Engine/EngineMaterials/MiniFont.MiniFont

WeightMapPlaceholderTextureName=/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture

LightMapDensityTextureName=/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid

LevelColorationLitMaterialName=/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial

LevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial

LightingTexelDensityName=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV

ShadedLevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri

ShadedLevelColorationLitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial

RemoveSurfaceMaterialName=/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial

VertexColorMaterialName=/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial

VertexColorViewModeMaterialName_ColorOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly

VertexColorViewModeMaterialName_AlphaAsColor=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor

VertexColorViewModeMaterialName_RedOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly

VertexColorViewModeMaterialName_GreenOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly

VertexColorViewModeMaterialName_BlueOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly

BoneWeightMaterialName=/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial

InvalidLightmapSettingsMaterialName=/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings

PreviewShadowsIndicatorMaterialName=/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial

EditorBrushMaterialName=/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial

DefaultPhysMaterialName=/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial

DefaultDeferredDecalMaterialName=/Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial

DefaultPostProcessMaterialName=/Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial

TextureStreamingBoundsMaterialName=/Engine/EditorMaterials/Utilities/TextureStreamingBounds_MATInst.TextureStreamingBounds_MATInst

ArrowMaterialName=/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial

bAllowHostMigration=false

HostMigrationTimeout=15

ParticleEventManagerClassPath=/Script/Engine.ParticleEventManager

DefaultTireTypeName=/Engine/EngineTireTypes/DefaultTireType.DefaultTireType

PlayOnConsoleSaveDir=Autosaves

LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)

ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)

ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)

ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)

ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)

ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)

ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)

ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)

ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)

ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)

QuadComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0)

QuadComplexityColors=(R=0.0,G=0.0,B=0.4,A=1.0)

QuadComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0)

QuadComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0)

QuadComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)

QuadComplexityColors=(R=0.8,G=0.8,B=0.0,A=1.0)

QuadComplexityColors=(R=1.0,G=0.3,B=0.0,A=1.0)

QuadComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)

QuadComplexityColors=(R=0.5,G=0.0,B=0.5,A=1.0)

QuadComplexityColors=(R=0.7,G=0.3,B=0.7,A=1.0)

QuadComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)

LightComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0)

LightComplexityColors=(R=0.0,G=0.0,B=0.4,A=1.0)

LightComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0)

LightComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0)

LightComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)

LightComplexityColors=(R=0.8,G=0.8,B=0.0,A=1.0)

LightComplexityColors=(R=1.0,G=0.3,B=0.0,A=1.0)

LightComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)

LightComplexityColors=(R=0.5,G=0.0,B=0.5,A=1.0)

LightComplexityColors=(R=0.7,G=0.3,B=0.7,A=1.0)

LightComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)

StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.127,A=1.0)

StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.0,A=1.0)

StationaryLightOverlapColors=(R=0.046,G=0.52,B=0.0,A=1.0)

StationaryLightOverlapColors=(R=0.215,G=0.215,B=0.0,A=1.0)

StationaryLightOverlapColors=(R=0.52,G=0.046,B=0.0,A=1.0)

There’s Launcher for Mac.

Launcher uses UE4 engine, and probably won’t run under VMware.

Epic actually has an internal build of the launcher that runs under Linux, but they won’t release it, even though it would be a simple thing to do. Probably more then likely still beholden to Microsoft and their corporate lobbyists to stifle any development on Linux.

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Are there any updates on that?

There is this, Epic Asset Manager | Flathub

On gamedev.net I got recommended legendary (some distros have it as a ready pkg, Garuda Arch does), which worked out well for my use-case of fetching free asset packs — those you previously manually added to your Vault in the Marketplace’s Web UI, that is.