Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

How to create slowmotion, stopping time?


i was wondering if there is a way to stop the time or slow it down in-game to create a slowmotion or stopping it completely but not setting the whole game to pause. Let's say i have two sections: "A" and "B". I can switch between them with my character, but while i'm playing in section "A", everything what's going on in section "B" has to stop or slowed down and vice versa with section "A". But all of it must happen in the same room/level without effecting what's outside of section "A" and "B". Is this possible with blueprints or in the level blueprint?


Ace D.

Product Version: Not Selected
more ▼

asked Jun 03 '14 at 01:43 PM in Blueprint Scripting

avatar image

18 1 3 7

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

3 answers: sort voted first

Hey Ace,

Give this a shot:

alt text

You can set the global time and then specify a custom time for other actors (in my case I just did it for the player while everything else is slowed down, player runs at normal speed). You should be able to play with this to achieve what you are after.


slowmo.png (49.3 kB)
more ▼

answered Jun 03 '14 at 02:20 PM

avatar image

DizzyWes ♦♦ STAFF
5k 145 64 206

avatar image AceD Jun 03 '14 at 03:32 PM

Hi Wes,

That's it i was looking for! Thank you!

avatar image sgtfluffybutt Nov 23 '14 at 12:31 PM

This is only affecting the player's camera movement for me. It does nothing to the player movement. I have no idea why either

avatar image FunkyM_FM217 May 03 '17 at 01:20 PM

If you're using UE4.15, It seems to work with a cast to target node, connected via the Exec. But the Camera is then as slow as the rest of the world.

avatar image FunkyM_FM217 May 03 '17 at 02:12 PM

This is not true, however, if you unlink Delta Time from your camera movement set-up. Where the Delta time value would go, I've found a value of 0.01 works for me.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

Also, you can setup this to be dinamically calculated, so you can change in real time the GlobalTimeDilation and keep the player at the correct CustomDilation (because you need to counteract the GlobalTimeDilation).

alt text

Where "TimeDilation" you reference your own variable which contains the TimeDilation value.

more ▼

answered Oct 04 '15 at 06:08 AM

avatar image

116 5 13 18

avatar image alwynd Dec 05 '15 at 07:07 AM

Thanx, works like a charm!

avatar image uw19 Feb 08 '16 at 10:31 PM

This is just a silly thing, but instead of squaring the time dilation and dividing by the original, you can just do 1/(time dilation).

That was just bugging me :)

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
more ▼

answered Feb 11 '19 at 05:25 AM

avatar image

498 31 46 84

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question