How to create slowmotion, stopping time?
i was wondering if there is a way to stop the time or slow it down in-game to create a slowmotion or stopping it completely but not setting the whole game to pause. Let's say i have two sections: "A" and "B". I can switch between them with my character, but while i'm playing in section "A", everything what's going on in section "B" has to stop or slowed down and vice versa with section "A". But all of it must happen in the same room/level without effecting what's outside of section "A" and "B". Is this possible with blueprints or in the level blueprint?
asked Jun 03 '14 at 01:43 PM in Blueprint Scripting
Give this a shot:
You can set the global time and then specify a custom time for other actors (in my case I just did it for the player while everything else is slowed down, player runs at normal speed). You should be able to play with this to achieve what you are after.
answered Jun 03 '14 at 02:20 PM
Wes Bunn ♦♦ STAFF
Also, you can setup this to be dinamically calculated, so you can change in real time the GlobalTimeDilation and keep the player at the correct CustomDilation (because you need to counteract the GlobalTimeDilation).
Where "TimeDilation" you reference your own variable which contains the TimeDilation value.
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