I’ve been trying to solve a packaging issue for a while now, and part of my effort was to make a new editor-only module called Editor, following some instructions given for adding a module to a project. It worked correctly, however the module was ultimately unnecessary and so I attempt to undo my modifications. My project builds correctly in Visual Studio, however attempting to open it notifies me:
The following modules are missing or built with a different engine version:
UE4Editor-<GameName>.dll
Would you like to rebuild them now?
Selecting yes attempts to rebuild my project but fails, saying:
<GameName> could not be compiled. Try rebuilding from source manually.
Of course I’ve done this many times and have even deleted my project’s binary, intermediate, and .vs folders then recreated the solution files. Nothing works. I know there are no references to the deleted module as I’ve searched the entire solution with VS and even searched for the phrase inside any file in the Windows directory. As of now I can’t even open the project in the editor. At this point I’m not even sure if the module is causing the issue, so are there any recommendations as to where I can go from here?