Widget Interaction mouse problem

Hi there!
I did a ring menu for vr that is controlllable with vive controlers using the new widge interaction component introduced in 4.13.
So far everything works as long as I don’t move my mouse. As soon as I move the mouse it seems the mouse input switches between mouse and widget interaction component every frame.
I have overwritten the “onMouseMove” function in my widget and this function recieves alternating inputs which causes to activate and deactivate the button I point on every frame.

Is there a posibility to check whether the “onMouseMove” was caused by a widget interaction component or the mouse?
Or does someone have an idea how to circumvent this problem?

Thank you very much!

I already found the answer myself…
I used the getPointerIndex function from the MouseEvent and then filtered for the ones I specified in the widget interaction components. So no more collisions are happening.