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Component Organization

Hi guys,

I'm trying to figure out a more "elegant" way of organizing this simple blueprint. My issue is that "Set Enable Gravity" only accepts Primitve Components, so anything I tried via the "shared root" node or class selections led to an error or only one single object being affected.

As connecting every single note doesn't feel very natural, I suppose there must be another way to do it. ;)

If any of you guys can help me out here, it would be awesome!!


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Product Version: UE 4.13
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asked Oct 26 '16 at 08:20 AM in Blueprint Scripting

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GetChildrenComponents will give you a list of all your components, which you for loop, and set enable gravity

Mark as answer if it helped you :)

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answered Oct 26 '16 at 08:30 AM

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avatar image meshmaster Oct 27 '16 at 08:21 AM

thanks holy i got it

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