Can sequences from sequencer be duplicated in level with corresponding actors ?

Hello,

I have tried to duplicate a sequence in my level with its two attached actors. It’s a little fight scene between two characters and I wanted to populate my arena with a few of them. But it didn’t work well, each time the only duplicated group was the only one to play, the other actors stayed still. So I made sure to properly set the actors in each sequence but same problem. So, is it possible to duplicate a sequence in Level with the actors to create little scenes you could place everywhere ?

If not, what would be the best way to do it ?

(Ps: Another issue is I can’t blend animation inside sequencer, is there a fix for that or a workaround ?)

Thanks!

Okay so I found a way by duplicating the sequence in the content browser and then assigning the cloned actors in place of the old ones. That works but it’s basically the same as creating a new sequence from scratch

So I guess the question would be : How would one populate a scene with (for exemple) two characters fighting with eachother to add life on a battlefield ?

We’re actively working on these features. In 4.15, there will be support for multiple animation tracks and blending. You’ll also be able to embed level sequences in a blueprint.

At the moment, you’ll just need to duplicate the characters and the tracks.