Why is Root Motion Collision not allowing the animation finish?
I'm trying to make a zombie cross a window. I'm using an animation montage with root motion enabled, but the collision of the capsule component is not letting the animation finish. If I don't use root motion, the capsule component is left behind.
How should I make it so the zombie can cross the window along with his capsule component so my character's bullets don't go through him?
I made a video to show the problem:
Thank you, I was able to do it by changing the capsule size as you said =).
I ran into a problem though, since the capsule is the root component, the zombie was going underground when I changed the size of the capsule because of gravity. So what I had to do is change the zombie movement mode to flying at the start of the animation, then back to walking at the end.
The changes are made using an Animation Notify State:
I don't know if changing the movement mode to flying during the animation is the best option, but it's working.
answered Jun 04 '14 at 08:29 PM
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