"Shortest Path" for RInterp To Node?
I'm wondering why there's no "Shortest Path" checkbox for the "RInterp To" node. This would be very useful. In some cases I have to use the "Lerp (Rotator)" node because the Rinterp node causes jittery results. Is it possible to add a "Shortest Path" option to the node?
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Struggling with the same issue. Using RInterpTo without shortest path causes full turns when animating a character's head.