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"Shortest Path" for RInterp To Node?

I'm wondering why there's no "Shortest Path" checkbox for the "RInterp To" node. This would be very useful. In some cases I have to use the "Lerp (Rotator)" node because the Rinterp node causes jittery results. Is it possible to add a "Shortest Path" option to the node?

Product Version: UE 4.13
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asked Oct 26 '16 at 02:29 PM in Blueprint Scripting

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avatar image virtualHCIT Jan 10 '19 at 08:16 PM

Struggling with the same issue. Using RInterpTo without shortest path causes full turns when animating a character's head.

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