Is there a stack tracing for UE_LOG ?
Is there any option to get a stack trace on UE_LOG ( or any other logging form ) in Unreal? I would love to see something like Unity has. It's more like active stack there - so you can click on every single element of the stack that's is generated by Debug.Log() , and you'll be moved to the place where the certain code was ivoked.
asked Oct 26 '16 at 02:34 PM in Using UE4
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