Ideas on ways to create this art style in UE4? (Abstract / Illustration)

Hey,

Was wondering if anyone would have any suggestions on ways i could create this kind of look in engine either through materials, shaders or post processing. it seems to me to be primarily flat colours with isometric lighting style (so like 1 primary colour the 2 shadow colours) or Cel shading without the intense outlines. I am new to post processing and shaders meaning I have only really tried to replicate using lighting settings at the moment. Any help is greatly appreciated.

in advance
(images by Simone Fougnier - www.Funilab.com )

-models is geometry low and dont have smoothing groups or modify this groups
-materials is dont have shiny param, i think specular is 0.5, and roughness is 0.8 - 0.99

  • some materials need a emissive color
  • you need experiment with global illumination, and postprocess settings
  • and shadows… this is some strange things, i cant say what is happen it this picuters :smiley:

a lot :slight_smile: really appreciate it, will have to go try it now

Hi AzzyLeSpazy,

Most of that effect can be achieved with an unlit material however, if you want a cel shaded look that interacts with lighting I would recommend a postproccess material with a setup like in the screenshot. Applied as a blendable in the postprocess. This should give a similar look to an unlit material with cel shaded lighting.

Just make sure that when you are making assets for your scene that the textures used for base color are flat colors. That way you can use default lit materials since unlit materials are well…unlit. Also, keep in mind that I’m using a basic material you may have to build upon it for your needs.

,

Ed

Thank you Ed, Really appreciate it and will give this a go :slight_smile:

Hi I’ve been trying to follow with this setup but I can’t seem to get both scene textures, brightness and cotrast
New to UE4 can you guide me to the step by step process?

Also additional note can you give a step by step guide of setting it up from scratch till finish? I am trying my best to understand but my lack of experience with the engine doesn’t really help me get this done, I have managed to do some of the stuff in the node setup but not to completion and I can’t understand how the material gets used by the post process volume. I’ve tried other tutorials and none that I have found helped me