AI Behavior Tree problem

The bot have all functions of a normal enemy (see,chase,patrol, attack and investigate noise), but the bot is unable to see me. I checked the bp, I already remake all of the bp and still dosen’t work, funny part the bot can hear me XD, and yes the bot have the pawn sensing

A problem I see is that you are trying to cast the Owner Actor pin to a Controller, so that cast is always gonna fail. What you should do is drag from the Owner Actor pin and connect it directly to the Get Actor Location node.

Can you make just that part of the bp?? I kinda get the idea but not all of it

Number 1 shouldn’t be connected to number 2, it should be directly connected to number 3

Edit: And thus you should erase the cast node and the get controlled pawn node