How to edit BSP UVs
I noticed when I created a static mesh out of a BSP object it assigns two UVs, why 2 coordinates? Is there a way to edit or reapply these UVs?
asked Oct 26 '16 at 06:16 PM in Using UE4
One is for textures and the other one is for the lightmap. After you convert brush to a static mesh, you cannot edit UVs inside UE4. However, you can export the mesh, edit it in your content creation software and import it back.
answered Oct 26 '16 at 06:20 PM
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