Loading Project crash at 95%

Log file open, 10/26/16 21:40:18
LogInit:Display: Running engine for game: Blayz
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-1158737520) SRandInit(-1158737520).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.072357
LogPluginManager: Loaded Plugin Paper2D, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
LogPluginManager: Loaded Plugin BlankPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin GitSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin NullSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin OneSkyLocalizationService, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
LogPluginManager: Loaded Plugin PerforceSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
LogPluginManager: Loaded Plugin SubversionSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
LogPluginManager: Loaded Plugin UObjectPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin EpicSurvey, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
LogPluginManager: Loaded Plugin MacGraphicsSwitching, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
LogPluginManager: Loaded Plugin PluginBrowser, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
LogPluginManager: Loaded Plugin SpeedTreeImporter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
LogPluginManager: Loaded Plugin SuperSearchEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
LogPluginManager: Loaded Plugin AlembicImporter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
LogPluginManager: Loaded Plugin BlueprintStats, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
LogPluginManager: Loaded Plugin CharacterAI, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
LogPluginManager: Loaded Plugin CodeEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
LogPluginManager: Loaded Plugin CodeView, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
LogPluginManager: Loaded Plugin HTML5Networking, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
LogPluginManager: Loaded Plugin LiveEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/LiveEditor/LiveEditor.uplugin
LogPluginManager: Loaded Plugin OSVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
LogPluginManager: Loaded Plugin Phya, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/Phya/Phya.uplugin
LogPluginManager: Loaded Plugin SignificanceManager, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
LogPluginManager: Loaded Plugin SimpleHMD, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
LogPluginManager: Loaded Plugin StereoPanorama, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
LogPluginManager: Loaded Plugin StructBox, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
LogPluginManager: Loaded Plugin AndroidMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
LogPluginManager: Loaded Plugin AvfMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
LogPluginManager: Loaded Plugin MediaPlayerEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
LogPluginManager: Loaded Plugin WmfMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
LogPluginManager: Loaded Plugin MessagingDebugger, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
LogPluginManager: Loaded Plugin TcpMessaging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
LogPluginManager: Loaded Plugin UdpMessaging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
LogPluginManager: Loaded Plugin LevelSequenceEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
LogPluginManager: Loaded Plugin MatineeToLevelSequence, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
LogPluginManager: Loaded Plugin NetcodeUnitTest, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
LogPluginManager: Loaded Plugin NUTUnrealEngine4, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
LogPluginManager: Loaded Plugin OnlineFramework, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
LogPluginManager: Loaded Plugin IOSTapJoy, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
LogPluginManager: Loaded Plugin AnalyticsMulticast, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
LogPluginManager: Loaded Plugin Apsalar, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
LogPluginManager: Loaded Plugin FileLogging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
LogPluginManager: Loaded Plugin Flurry, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin AndroidMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
LogPluginManager: Loaded Plugin AppleMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
LogPluginManager: Loaded Plugin CableComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin GearVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
LogPluginManager: Loaded Plugin GoogleVRController, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
LogPluginManager: Loaded Plugin GoogleVRHMD, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin LeapMotion, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin LiveEditorListenServer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LiveEditorListenServer/LiveEditorListenServer.uplugin
LogPluginManager: Loaded Plugin OculusAudio, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
LogPluginManager: Loaded Plugin OculusInput, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
LogPluginManager: Loaded Plugin OculusLibrary, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
LogPluginManager: Loaded Plugin OculusRift, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
LogPluginManager: Loaded Plugin Oodle, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
LogPluginManager: Loaded Plugin SoundMod, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
LogPluginManager: Loaded Plugin SoundVisualizations, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
LogPluginManager: Loaded Plugin SteamController, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
LogPluginManager: Loaded Plugin SteamVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
LogPluginManager: Loaded Plugin WebBrowserWidget, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ScriptPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
LogPluginManager: Loaded Plugin SlateRemote, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.13-CL-3172292
LogInit: Engine Version: 4.13.2-3172292+++UE4+Release-4.13
LogInit: Compatible Engine Version: 4.13.0-3106830+++UE4+Release-4.13
LogInit: Net CL: 3172292
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 5
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 6
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 12
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 4
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Oct 24 2016 14:29:06
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.13
LogInit: Command line: -EpicPortal
LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.13/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2016.10.26-19.40.18:231][ 0]LogInit: Selected Device Profile: [Windows]
[2016.10.26-19.40.18:231][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2016.10.26-19.40.18:237][ 0]LogInit: Computer: DESKTOP-DF8V9RT
[2016.10.26-19.40.18:237][ 0]LogInit: User: Joel
[2016.10.26-19.40.18:237][ 0]LogInit: CPU Page size=65536, Cores=4
[2016.10.26-19.40.18:237][ 0]LogInit: High frequency timer resolution =3.906246 MHz
[2016.10.26-19.40.18:237][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
[2016.10.26-19.40.18:237][ 0]LogMemory: Platform Memory Stats for Windows
[2016.10.26-19.40.18:237][ 0]LogMemory: Process Physical Memory: 256.40 MB used, 256.40 MB peak
[2016.10.26-19.40.18:237][ 0]LogMemory: Process Virtual Memory: 260.04 MB used, 260.04 MB peak
[2016.10.26-19.40.18:237][ 0]LogMemory: Physical Memory: 4419.04 MB used, 8052.91 MB total
[2016.10.26-19.40.18:237][ 0]LogMemory: Virtual Memory: 623.40 MB used, 134217728.00 MB total
[2016.10.26-19.40.18:270][ 0]LogTextLocalizationManager: No translations for (‘de-DE’) exist, falling back to ‘en’ for localization and internationalization data.
[2016.10.26-19.40.18:796][ 0]LogD3D11RHI: D3D11 adapters:
[2016.10.26-19.40.19:345][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 970’ (Feature Level 11_0)
[2016.10.26-19.40.19:345][ 0]LogD3D11RHI: 4058/0/4026 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
[2016.10.26-19.40.19:357][ 0]LogD3D11RHI: 1. ‘Intel(R) HD Graphics 4600’ (Feature Level 11_0)
[2016.10.26-19.40.19:357][ 0]LogD3D11RHI: 112/0/2048 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
[2016.10.26-19.40.19:359][ 0]LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2016.10.26-19.40.19:359][ 0]LogD3D11RHI: 0/0/4026 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2016.10.26-19.40.19:359][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2016.10.26-19.40.19:367][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2016.10.26-19.40.19:367][ 0]LogD3D11RHI: GPU DeviceId: 0x13c2 (for the marketing name, search the web for “GPU Device Id”)
[2016.10.26-19.40.19:367][ 0]LogWindows: EnumDisplayDevices:
[2016.10.26-19.40.19:368][ 0]LogWindows: 0. ‘NVIDIA GeForce GTX 970’ (P:1 D:1)
[2016.10.26-19.40.19:368][ 0]LogWindows: 1. ‘NVIDIA GeForce GTX 970’ (P:0 D:1)
[2016.10.26-19.40.19:369][ 0]LogWindows: 2. ‘NVIDIA GeForce GTX 970’ (P:0 D:0)
[2016.10.26-19.40.19:369][ 0]LogWindows: 3. ‘NVIDIA GeForce GTX 970’ (P:0 D:0)
[2016.10.26-19.40.19:369][ 0]LogWindows: 4. ‘Intel(R) HD Graphics 4600’ (P:0 D:0)
[2016.10.26-19.40.19:370][ 0]LogWindows: 5. ‘Intel(R) HD Graphics 4600’ (P:0 D:0)
[2016.10.26-19.40.19:370][ 0]LogWindows: 6. ‘Intel(R) HD Graphics 4600’ (P:0 D:0)
[2016.10.26-19.40.19:371][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
[2016.10.26-19.40.19:371][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 970
[2016.10.26-19.40.19:371][ 0]LogD3D11RHI: Driver Version: 375.63 (internal:21.21.13.7563, unified:375.63)
[2016.10.26-19.40.19:371][ 0]LogD3D11RHI: Driver Date: 10-21-2016
[2016.10.26-19.40.19:371][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2016.10.26-19.40.19:899][ 0]LogD3D11RHI: Async texture creation enabled
[2016.10.26-19.40.20:091][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2016.10.26-19.40.20:091][ 0]LogShaderCompilers: Guid format shader working directory is 12 characters bigger than the processId version (E:/Unreal Engine 4 Projects/Blayz/Intermediate/Shaders/WorkingDirectory/8972/).
[2016.10.26-19.40.20:091][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Joel/AppData/Local/Temp/UnrealShaderWorkingDir/4C446AED4C280B07B117F187B87FF098/’.
[2016.10.26-19.40.20:091][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2016.10.26-19.40.20:945][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2016.10.26-19.40.20:956][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2016.10.26-19.40.20:967][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2016.10.26-19.40.20:980][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2016.10.26-19.40.20:997][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2016.10.26-19.40.21:008][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2016.10.26-19.40.21:014][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2016.10.26-19.40.21:021][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2016.10.26-19.40.21:027][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2016.10.26-19.40.21:034][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2016.10.26-19.40.21:039][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2016.10.26-19.40.21:048][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2016.10.26-19.40.21:048][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2016.10.26-19.40.21:049][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2016.10.26-19.40.21:067][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2016.10.26-19.40.21:078][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2016.10.26-19.40.21:089][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
[2016.10.26-19.40.21:097][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2016.10.26-19.40.21:101][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2016.10.26-19.40.21:106][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2016.10.26-19.40.21:106][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2016.10.26-19.40.21:156][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2016.10.26-19.40.21:215][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 63MB C:/Users/Joel/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
[2016.10.26-19.40.21:215][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Joel/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc
[2016.10.26-19.40.21:215][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/Unreal Engine 4 Projects/Blayz/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2016.10.26-19.40.21:215][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2016.10.26-19.40.21:215][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/Unreal Engine 4 Projects/Blayz/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2016.10.26-19.40.21:215][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2016.10.26-19.40.21:228][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2016.10.26-19.40.21:240][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Joel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2016.10.26-19.40.21:443][ 0]LogInit: Selected Device Profile: [Windows]
[2016.10.26-19.40.21:447][ 0]LogContentStreaming: Texture pool size is 0.00 MB
[2016.10.26-19.40.21:534][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2016.10.26-19.40.21:534][ 0]LogMeshUtilities: No automatic mesh merging module available
[2016.10.26-19.40.21:534][ 0]LogMeshUtilities: No distributed automatic mesh merging module available
[2016.10.26-19.40.21:581][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
[2016.10.26-19.40.21:832][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3106830, ProjectName: blayz, ProjectVersion: , EngineNetworkVersion: 1, GameNetworkVersion: 0, NetworkChecksum: 2839395790
[2016.10.26-19.40.21:866][ 0]LogAssetRegistry: FAssetRegistry took 0.0209 seconds to start up
[2016.10.26-19.40.21:878][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.010565 seconds
[2016.10.26-19.40.21:883][ 0]LogUObjectArray: 29778 objects as part of root set at end of initial load.
[2016.10.26-19.40.21:883][ 0]LogUObjectAllocator: 6125456 out of 0 bytes used by permanent object pool.
[2016.10.26-19.40.21:883][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2016.10.26-19.40.21:888][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2016.10.26-19.40.22:036][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.10.26-19.40.22:036][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.10.26-19.40.22:596][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2016.10.26-19.40.22:614][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2016.10.26-19.40.22:811][ 0]SourceControl: Info Source control is disabled
[2016.10.26-19.40.22:811][ 0]SourceControl: Info Source control is disabled
[2016.10.26-19.40.22:817][ 0]SourceControl: Info Source control is disabled
[2016.10.26-19.40.22:823][ 0]SourceControl: Info Source control is disabled
[2016.10.26-19.40.23:074][ 0]LogEngine: Initializing Engine…
[2016.10.26-19.40.23:075][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2016.10.26-19.40.23:189][ 0]LogAIModule: Creating AISystem for world Untitled
[2016.10.26-19.40.23:198][ 0]LogInit: XAudio2 using ‘Lautsprecher (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2016.10.26-19.40.23:211][ 0]LogInit: FAudioDevice initialized.
[2016.10.26-19.40.23:244][ 0]LogDerivedDataCache: Saved boot cache 0.03s 63MB C:/Users/Joel/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
[2016.10.26-19.40.23:252][ 0]LogInit: Texture streaming: Enabled
[2016.10.26-19.40.23:272][ 0]LogInit: Transaction tracking system initialized
[2016.10.26-19.40.23:287][ 0]BlueprintLog: New page: Editor Load
[2016.10.26-19.40.23:335][ 0]LocalizationService: Info Localization service is disabled
[2016.10.26-19.40.23:390][ 0]LogConsoleResponse:Display:
[2016.10.26-19.40.23:486][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
[2016.10.26-19.40.23:486][ 0]LogCook:Display: Mobile HDR setting 1
[2016.10.26-19.40.23:588][ 0]LogFileCache: Scanning file cache for directory ‘E:/Unreal Engine 4 Projects/Blayz/Content/’ took 0.01s
[2016.10.26-19.40.23:588][ 0]SourceControl: Info Source control is disabled
[2016.10.26-19.40.23:588][ 0]Cmd: MAP LOAD FILE=“E:/Unreal Engine 4 Projects/Blayz/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2016.10.26-19.40.23:616][ 0]LightingResults: New page: Lighting Build
[2016.10.26-19.40.23:620][ 0]MapCheck: New page: Map Check
[2016.10.26-19.40.23:620][ 0]LightingResults: New page: Lighting Build
[2016.10.26-19.40.29:755][ 0]LogMaterial: Missing cached shader map for material Landscape_Automaterial_M, compiling.
[2016.10.26-19.40.30:667][ 0]LogAIModule: Creating AISystem for world FirstPersonExampleMap
[2016.10.26-19.43.48:976][ 0]LogWindows: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)

Make a backup of the Saved folder and delete it from the project folder, then try starting it again.

Hello txmazing,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Do you receive a callstack when the project crashes?
  4. If so, could you provide your complete callstack.

Hello txmazing,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.

Thanks,