Event ActorBeginOverlap not firing at times.
Hello everyone. I created a very basic damage function for a spell. However, when I cast a spell directly on a target, it sometimes doesn't continue the loop I created below, but always deals the first tick of damage. When I lead the target into the spell zone it always works without a problem. Is there a better thing to use than "Event ActorBeginOverlap" for this particular issue?
Applying damage Setting damage
Thank you in advance for any advice!
asked Oct 26 '16 at 08:28 PM in Blueprint Scripting
This really depends on the spell. If it penetrates and thus moves on it can be outside the body before your next iteration.
Instead I would do something like add a damage debuff with a timer that ticks in the actor that is hit or use a line trace instead.
answered Oct 26 '16 at 08:53 PM
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