Essentially my mouse to world coordinate jumps from one position to another while my mouse isn’t moving. here I am using Content Examples map “Blueprint_Mouse_Interactions” which recreates my problem. The Print String is the ONLY thing I have added to this Blueprint
I Originally found this problem while programming in C++ with the following built in functions;
- DeprojectMousePositionToWorld
- SegmentPlaneIntersection
You can test the issue by going into Content Examples → maps → Blueprint_Mouse_Interactions and move the ball slowly around the screen until it flickers like a mad man.
The screen shot of the blueprint shows what i modified, which is Print String node. Check out the video below!
[Video][1]