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Normal Map issue on character

Hello there,

when using a normal map on this character, small areas are not correctly shaded. But only in UE4. In Blender it looks as it should. Does anyone know what the problem might be? Thanks in advance.

alt text

Product Version: UE 4.13
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asked Oct 27 '16 at 07:42 AM in Using UE4

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Pseudocorpus
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Importing the mesh with the option "Compute Normals" instead of "Import Normals" seems to fix the issue for me

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answered Oct 27 '16 at 05:26 PM

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Pseudocorpus
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