Normal Map issue on character
when using a normal map on this character, small areas are not correctly shaded. But only in UE4. In Blender it looks as it should. Does anyone know what the problem might be? Thanks in advance.
Importing the mesh with the option "Compute Normals" instead of "Import Normals" seems to fix the issue for me
answered Oct 27 '16 at 05:26 PM
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