Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Moving a group of actors through code/blueprints


I know that UE4 lets you create a "group" of actors by selecting them, right clicking, and choosing "Group". This enables you to transform or duplicate them together as if they were a single object.

My question is, is it possible to transform groups through blueprints or code, just as you would in the editor? Like if I create a structure with geometry brushes, and then group them together in the editor, can I then move that structure programmatically somehow, such as when the player presses a button?

Product Version: UE 4.13
more ▼

asked Oct 27 '16 at 02:35 AM in Using UE4

avatar image

10 1 2 4

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Unfortunately you can't, but you can add a tag to your object in the scene, and then get all actors in the scene that have the tag you assigned and move them, however depending on how often you do that in the scene, and depending on the number of actors you are trying to modify, this might not be efficient.

Another way would be to group those actors by simply adding them to a blueprint element

more ▼

answered Oct 27 '16 at 05:27 AM

avatar image

Night Watcher
1.7k 44 12 71

avatar image AlexRamallo Oct 28 '16 at 07:08 AM

Since I was using geometry brushes, I ended up just converting those into a static mesh. Worked out fine for me, although it wasn't exactly the solution I was initially looking for.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question