convert static mesh component to instanced mesh component inside a blueprint ?
I have 5000 instanced objects made up of 20 objets, which I imported using "import into level" option under file menu.
It reads all the objects as individual entity even though they are instances of few objects it creates a individual draw call and I end up having over 5000 draw calls. :(
I have found that If I use Instanced static object instead of static object than It will count all instanced object as one draw call, but I dont know how to convert all my static objects to instanced static objects in the blueprint.
any help will be highly appreciated.
asked Oct 27 '16 at 04:03 AM in Using UE4
Hi, any updates on this?
answered Mar 29 '18 at 04:23 AM
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