Convert static mesh component to instanced mesh component inside a blueprint?

I have 5000 instanced objects made up of 20 objets, which I imported using “import into level” option under file menu.

It reads all the objects as individual entity even though they are instances of few objects it creates a individual draw call and I end up having over 5000 draw calls. :frowning:

I have found that If I use Instanced static object instead of static object than It will count all instanced object as one draw call, but I dont know how to convert all my static objects to instanced static objects in the blueprint.

any help will be highly appreciated.

Thanks
Ninu

Hi, any updates on this?