How to localize game audio
I am having some problems to get my game lenguage located,
Right now, it works fine with text changes, I generated the Spanish(native) and English game culture, and them I traduced the text gathered by the Localization Dashboard.
Them, I managed to switch between cultures using this function: FInternationalization::Get().SetCurrentCulture(lenguage);
But them I tried to localize game audio, I thougt that it was going to work just creating localized assets and switching between cultures, but actually it isnt working, and I haven´t seen any other post/question talking about it.
That created the L10N folder with a copy of the selected asset.
Does anyone knows how to get the localized game audio working properly?
Thanks in advance.
asked Oct 27 '16 at 08:33 AM in Using UE4
The asset localisation menu option creates a copy of your source asset as a placeholder. Have you actually updated the asset to have your Spanish audio? Also, are you using Dialogue Waves, or Sound Waves?
answered Nov 02 '16 at 12:22 PM
Jamie Dale STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here