WidgetInteractionComponent and TriggerSphere not working

I create a level, which contains a triggersphere and a 3d Widget, with a single button. I have a WidgetInteractionComponent attached to my MotionController, so that it follows my hand movement.

I can interact with the 3d Widget using the InteractionComponent as long as I am outside of the triggersphere.
Once I am inside the triggersphere the interaction component does no longer detect the 3d Widget.
It is only working if the triggersphere has “NoCollision” Collision Preset. But in my case I need to detect overlap events with the collision sphere.

Are there any settings, which allow me to interact with a 3d widget inside the triggersphere?