Sequencer events set at time 0 do not fire

Basically what the title says.

  1. Add an event track to a sequencer
  2. Add an event at time 0
  3. Add the custom event to blueprints
  4. Play the sequencer
  5. The event doesn’t fire, it will work if you make the time 0.001

Edit: Also, if you try to add a new event now at time 0, the key just won’t get added to the event track. So to replicate this you have to add a key at another time, and then manually set the key time to 0 afterwards.

Double Edit: I had the same thing happen while testing an issue with a UMG animation. However in this case, the event was set at the same time as the length of the track, ie: track length was 0.5, and event was set at 0.5.

Hey Rael5,

This bug reproduces in 4.13 and 4.14, but there has been a lot of cleanup for sequencer in 4.15 and the bug no longer occurs there. Thank you for reporting this!

Hi,

This bug is still happening in 4.18.1

*Create a level sequence,

*Set Event at 0.0

It WILL NOT fire.

If you set Event at 0.001 it WILL fire.