Virtual joysticks zOrder
I'm using Virtual joysticks on an Ipad package, where the ipad is used as a companion to a PC application. The Ipad contains a navigable map and the virtual joysticksare used to control a character on the PC Side.
Whatever the zOrder I put them in (Virtual Joysticks are engine hardcoded rendered at -11), they will always be behind my UMG elements. The should be in front. If the map is disabled i can use them just fine...
Who can point me to rendering your virtual joysticks in FRONT of everything?
Many thanks, Kim
asked Oct 27 '16 at 03:43 PM in Blueprint Scripting
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