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Virtual joysticks zOrder

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I'm using Virtual joysticks on an Ipad package, where the ipad is used as a companion to a PC application. The Ipad contains a navigable map and the virtual joysticksare used to control a character on the PC Side.

Whatever the zOrder I put them in (Virtual Joysticks are engine hardcoded rendered at -11), they will always be behind my UMG elements. The should be in front. If the map is disabled i can use them just fine...

Who can point me to rendering your virtual joysticks in FRONT of everything?

Many thanks, Kim

Product Version: UE 4.13
knipsel.png (276.8 kB)
knipsel2.png (58.1 kB)
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asked Oct 27 '16 at 03:43 PM in Blueprint Scripting

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avatar image NanopixelKim Nov 02 '16 at 09:22 AM

UPDATE: Decided to implement my own Joysticks in UMG. So this problem has not yet been fixed.

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