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Replicated event not appearing on server

Hi, new to replication/networking, trying to replicate a simple event, tried everything I could think of here's my BP. alt text Note: I'm calling it via my linetrace hit player.

Thanks, Alfie

Product Version: UE 4.13
spectate.png (202.1 kB)
call.png (82.3 kB)
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asked Oct 27 '16 at 08:58 PM in Blueprint Scripting

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I'm not sure what you're trying to accomplish, but here's a very useful set of tutorials that will get you on the right path. It covers everything from variable replication to function replication and network relevancy.

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answered Oct 27 '16 at 09:14 PM

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avatar image AlfieLC Oct 28 '16 at 03:56 PM

It's super simple, and I've watched that series and read the documentation but for whatever reason, I can't get it to work.

All I have is a linetrace which when the hit players health is at 0, it calls the spectator event, as shown in the attached images.

I just don't know how to call the spectator stuff, I've tried multicast, server, both, any help would be appreciated.


avatar image MajinSephiroth Oct 28 '16 at 04:08 PM

The tutorials cover everything, make sure you don't just skim through it.

The information you're providing is way too little to be able to give you a proper answer.

Read over the Actor Replication section in the documentation. Specifically RPC calls and Actors and their Owning Connections.

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