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How to import (or convert) vertex (non skeletal) animation?

Hi, for what I've understood, UE4 does not deal with non skeletal animations, I do need to have a rigged mesh. However, I have some very simple animations in 3ds max. Is there any easy way to convert those vertex animations to bone animations or to import those directly inside UE4?

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asked Jun 03 '14 at 05:21 PM in Using UE4

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Luciano Santos
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Hi Luciano,

Unfortunately there isn't a way to convert vertex animations into bone animations without completely redoing the animations themselves. I don't know if this would be helpful to you, but vertex animations can be imported into UE4 as morph targets.

Take a look at the links below for more info on morph targets and their uses.

https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/ImportOptions/1_7/index.html https://docs.unrealengine.com/latest/INT/Resources/Showcases/MorphTargets/index.html https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/MorphTargets/index.html

Thanks, TJ

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answered Jun 03 '14 at 06:45 PM

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avatar image Luciano Santos Jun 03 '14 at 06:49 PM

Well, thanks for the help! I'll take a look then.

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