I want to export this mesh WITH the colours to UE4 so I exported it as .fbx. However, upon importing the fbx file the colours are lost. Why are the colours not being imported? I am very new to the entire modeling sphere so I dont know if or how I have to bake the colours to a texture or something.
How did you apply the colors? My solution is to go to MATERIALS inside of blender make a new material select a color and assign it to selected objects. When you import to unreal it will import the material and color. This is without using textures at all and just a simple color.
I know a lot of time passed but could you show how you manage to do it ? I have a .ply coming from a converted obj with colors per vertex . I can see the colors in blender both with blender rendering by enabling solid textured and with cycles by connecting an attribute node with the “Col” name . But if I export to fbx unreal shows it gray . Any hint on how to show colors would be great