I’m attempting to control panner speed with particle speed. Amazingly this works just fine on a mesh particle, but only in Shader Model 5.
For testing I created a simple unlit material with particle speed piped into emissive (with a division due to excessive particle speed). The particles are white as they move and fade to black as they slow down due to drag. When I change to any other renderer the particles stay black. This behavior is true of standard or mesh particles.
Is this intended functionality?
Thank you,
Chris