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How to load blueprint from a .pak file

Hey,Guys.I got a question need to solve. I package a Bluepint (AActor) into a.pak file.when i mount the pak and load the blueprint by LoadObject method it return Null.But if i package a static mesh or a material into the .pak file i can load staticmesh and material correctly.so anyone can help me?

Product Version: UE 4.12
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asked Oct 28 '16 at 01:42 AM in C++ Programming

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avatar image RVillani Oct 28 '16 at 06:43 AM

Bump. I'm struggling with it also. My Blueprint is a child of a C++ UObject class.

avatar image Mohsan Apr 11 '17 at 12:47 PM

@johnson111, @RVillani: Were you both able to load a blueprint from the Pak File?

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