How to load blueprint from a .pak file
Hey,Guys.I got a question need to solve. I package a Bluepint (AActor) into a.pak file.when i mount the pak and load the blueprint by LoadObject method it return Null.But if i package a static mesh or a material into the .pak file i can load staticmesh and material correctly.so anyone can help me?
asked Oct 28 '16 at 01:42 AM in C++ Programming
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