how do I detect the game if running in editor?
Hello there, I'd like to print a run time message for lvl designers but I cannot find how to determine the game is running in editor. I tried the following code but it doesn't work.
GEngine->AddOnScreenDebugMessage((-1, 5.0f, FColor::Red, TEXT("destruction stage cannot be 0!")); #endif
asked Oct 28 '16 at 03:08 AM in Using UE4
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