4.14 Blueprint Garbage Collector Crash
There seems to be a issue with the garbage collector and blueprints / arrays in Unreal Engine 4.14.
These are the assets I got from my project. I have checked the blueprints and re-saved them and it still happens.
Notice how all 4 fatal errors are all being triggered by some type of temp_int / array index variable. The crashes are more likely to happen if you change maps back to a main menu map, then load the game map again. Most likely due to the garbage collector running again.
Please note that these crashes don't happen in 4.13.1
I changed the project settings and enabled single threaded garbage collection and didn't make any differences. I am using the 4.14 branch on github and not the preview from the launcher. There are no custom engine changes to the code to break this.
Were you able to get the full crash logs and project executable to help us test the crash locally? If you do have this information, please feel free to attach it here or send me a PM on the forums. I will be marking this post as resolved for tracking purposes, however you can respond with the information requested and we will investigate further.
answered Nov 07 '16 at 04:53 PM
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