LevelSequenceActor doesn't call Super::Tick

Hello,

This is the code for ALevelSequenceActor::Tick:

void ALevelSequenceActor::Tick(float DeltaSeconds)
{
	if (SequencePlayer)
	{
		SequencePlayer->Update(DeltaSeconds);
	}
}

Note that this function doesn’t call Super::Tick(). This means that blueprints derived from this class will not have their Tick event called.

Is this the intended behaviour? If so, why?

Thanks,

Hey eyeiah,

Thanks for the report. I have submitted a issue report regarding your issue. You can follow it here:

https://issues.unrealengine.com/issue/UE-37932

For now, if you have the source code, you can fix this issue yourself by adding the following to the Tick( ) function:

Super::Tick( DeltaSeconds );