Android launch failed

Hi guys,

I am having problems with building/launching a project targeted for Android.
I am just using the 3rd person example level to learn how to deploy to Android (Galaxy S7), before I go on to develop my Uni project for my Gear VR.

I have followed the quickstart guide for both setting up Unreal for Android, and for deploying to Android but whenever I try to build for Android, or launch it to my Samsung, it fails.
When I build for Mac, it works just fine, so I am guessing I am doing something wrong when it comes to the Android package?

Any help in resolving this would be greatly appreciated, and if you require any more screenshots, or information, let me know

Many thanks,

112842-screen+shot+2016-10-28+at+17.26.51.png

112843-screen+shot+2016-10-28+at+17.27.04.png

[Android Launch fail output log][4]

Anybody able to help me?

Can you verify that you’ve accepted the fingerprint of your computer on your S7? Also make sure that you’ve deleted your Intermediate and Saved folder from the project. If that doesn’t work, please provide me with the UnrealBuildTool log: UnrealBuildTool-2016.10.31-11.15.07.txt

Thanks!

Hey ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!