Apply Damage Function and HUD
Hello, I have a simple damage system for my simulator. When a character enters a fire, smoke etc and overlaps a collider the Apply Damage is activate in the PlayerCharacter bp and substracts 0.1 each time the character enters an damage causing area. The problem is that while I can see the actual value of the Health variable drop normally, the HUD progress bar does not perceive the change. When I tested a simple key press health substraction it worked perfeclty. Is there an issue with the cooperation of apply damage function and HUDs progress bars? Do I need to create a simpler damage implementation system I have previously created (when a character collides with a fire an event is tirggered in player character and the health drops. Please help and thank you in advance!
asked Oct 28 '16 at 05:41 PM in Blueprint Scripting
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