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Apply Damage Function and HUD

Hello, I have a simple damage system for my simulator. When a character enters a fire, smoke etc and overlaps a collider the Apply Damage is activate in the PlayerCharacter bp and substracts 0.1 each time the character enters an damage causing area. The problem is that while I can see the actual value of the Health variable drop normally, the HUD progress bar does not perceive the change. When I tested a simple key press health substraction it worked perfeclty. Is there an issue with the cooperation of apply damage function and HUDs progress bars? Do I need to create a simpler damage implementation system I have previously created (when a character collides with a fire an event is tirggered in player character and the health drops. Please help and thank you in advance!

[1]: /storage/temp/112858-hud.png

Product Version: UE 4.12
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hud.png (82.8 kB)
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asked Oct 28 '16 at 05:41 PM in Blueprint Scripting

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docie
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avatar image Holybreath Oct 28 '16 at 05:52 PM

Did you bind a progress bar value to function that takes health as param?

avatar image docie Oct 28 '16 at 06:43 PM

Do you mean this one? The OldMale is one of my characters (I also need a way to apply the same HUD to different characters) and the Health is the variable I created in this character bp.

[1]: /storage/temp/112859-hud2.png

hud2.png (93.0 kB)
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