Hi, I have setuped a basic level sequence that move a master camera to a specific spot around an object and play a looping sequence until the player press a button to stop it,
I did this to have one camera setup for all basic interaction with an object and a UI.
My issue is with stopping the sequence.
It works perfectly fine when playing any sequences, with the master camera or another spawned one, but as soon as i play the sequence as looping,even if the sequence end, the camera is never restored to the previous one.
I tried with PlayLooping and set a numbver of loop and Stop really does nothing. When the loops are completed, the camera is correctly restored.
Is there anyway to force stop looping sequences ?
FYI, my sequence is playing through actor blueprint and not through level blueprint