Can't find Session [Advanced Sessions Plugin with Steam]

I try to use the Advanced Sessions Plugin, instead of the default nodes. (I rebuilt the plugin from the code, because it was incompatible with 4.14.P1 The problem is, that the client doesn’t find the existing server. (With default nodes it does, but later that won’t be enough for me)

Going through the log file of joining, I found the server’s row, but it was rejected because of some “BuildUniqueID”. The build was created only once, then put in a rar file, sent through the net, unpacked and played, so nothing was changed.

[2016.10.28-13.59.13:698][982]LogNetVersion: GetLocalNetworkVersion: CL: 3167010, ProjectName: cardnetgame, ProjectVersion: 1.0.0.0, EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 3009704853
[2016.10.28-13.59.13:698][982]LogOnline:Warning: STEAM: Removed incompatible build: ServerBuildUniqueId = 0x2144df1c, GetBuildUniqueId() = 0x652a106a

Could you help me what could be the problem? Can I summon @mordentral ?

Here is the full log, and the surroundings of the nodes in my blueprint:

And the [Log File][3].

I don’t officially support 4.14 yet with the plugin. You are jumping the gun upgrading to it, there may have been subsystem changes.

Thanks for fast reply, is it possible to know when will the 4.14 support can be expected? I converted my project to 4.14 without backup, that’s why I was trying to DIY it. I would like to use it, it can wait for sure, just would like to know how to plan.

Are you sure that both were running the same build that had the plugin nodes? Looking briefly through the subsystem there were no relevant changes in 4.14.

Both server and client have to be on the same packaged version.

[2016.10.28-13.59.13:698][982]LogNetVersion: GetLocalNetworkVersion: CL: 3167010, ProjectName: cardnetgame, ProjectVersion: 1.0.0.0, EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 3009704853
[2016.10.28-13.59.13:698][982]LogOnline:Warning: STEAM: Removed incompatible build: ServerBuildUniqueId = 0x2144df1c, GetBuildUniqueId() = 0x652a106a

Well, fresh retry, made sure it is the very same rar file I unzip, that my friend used.

I’m not a shy one, here is the .rar of the cooked game

I’ll look into it later this weekend when i go over porting to 4.14 officially, but I have been running my own project on it for a week now.

Did a quick early test and it found the server just fine. I’ll package it up for 4.14 some time soon.

I tested out it node by node, it works if I use your filter and CreateSessionAdvanced nodes, but I have to use the default find sessions node, else it writes:

STEAM: Removed incompatible build: ServerBuildUniqueId = 0x7f70475b, GetBuildUniqueId() = 0x652a106a

I don’t see how could it affect that.

Tried playing without baking (i.e. Standalone in the project folder) and i can’t find any sessions, even replacing the default find sessions node :frowning:

You need to make sure that the steam plugin is enabled in your project so that it builds out. That also isn’t a problem with the plugin if the default nodes don’t work either.

Hi I am having the same issue. Cannot find session over steam. Can anyone please tell me the solution.

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Could you describe it better? Are you using this plugin?

Sorry for the late reply. I am using this plug in. I can only find sessions which are over the same router. Cannot find session hosted at a distance. I am using ue4.15. I have my appid.

Could you check that if you use the built in “find session” then it can work properly or not. If it doesn’t work either, then the problem roots someplace else, and should be posted to another question.

I have same problem

i have the same problem, UE4.27.2