Hey guys, so im trying to change a boolean value from either of the players.
One player is hosting the game and one joins.
This boolean is supposed to check between 3 animations which one to play off from.
Booleans are replicated.
It does not trigger the event, i have tried many different ways.
i will send the latest method, maybe it will give a more insight.
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So i did this, but you see, the boolean comes as true at all stanges, until the event construct is triggered and the print string shows it as false at joined client, even tough its replicated.
I tried the thing you said holy breath, didint work! I thought I understood replicated and how to use the server to send information, apparently not lol, so it still goes to false right after event construct, but it stays true before that I seen it in print strings. This is so confusing