How do I make Android rendering result look more like PC?

I’m making a simple application for Android 4+. Right now I’ve faced the problem: some models look properly on PC, but are really bad on tablet. Pic 1 is what Shader model 5 looks like, Pic 2 is Android Preview. The difference is huge. How can I decrease it? Maybe some options or material/light settings? Yes, I know, it will reduce performance, but at least I could find a good balance.

112867-1.png

112868-2.png

Most differences come from lighting. I would recommend reading this:

For my mobile projects I don’t support HDR and have my directional light and sky light both set to static. I tweaked the Lightmass settings in the world settings. The reason is I would like to support as many mobile devices as possible, and the HDR does not work on a lot of devices.

Make sure to place a spherical reflection capture, since a static skylight will not contribute to the final reflection for some reason.