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Why doesn't emitter init location work with orbit module?

I'm creating a particle system with two emitters. The first is the desired particle to render, and the second is used only for a reference to 'emitter init location' module in the 1st emitter. However, when i implement an orbit module in the second emitter (which is the reference), all particles spawn back at root of particle system instead the desired location found within the orbit.

Is this behavior intended, or is there a setting i'm overlooking that may cause this?

Product Version: UE 4.13
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asked Oct 28 '16 at 09:04 PM in Rendering

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This behavior is intended, the location of the particles are still at "original" but its sprite is moving around, not changing its original location. see it as a pivot offset.

So you will need to find another way to do this.

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answered Oct 29 '16 at 10:31 AM

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