How do I make an AI Move and Shoot using BT?
Let me start by saying that UE4 is awesome and Im really enjoying learning the BT system.
As the title says Im trying to get an AI to move and shoot. In this case I am just learning the BT system and I have a simple sphere (pawn) which Ive set up to shoot a projectile.
Until now I had it set to MoveTo the players location if they got out of range. Then continue shooting (a selector).
Now Ive changed it to a custom move task using the Move To Location or Actor node.
Heres the issue. My AI can only move or shoot. But it cant move and shoot.
So I tried to use the simple parallel composite, as seen here, http://i.imgur.com/KYCr6vg.png
However, the second child never goes off and I have no idea why.
Just for clarity, heres the insides of movetoactor http://i.imgur.com/90zIsoi.png
and shoot, http://i.imgur.com/toW7VTC.png
Any advice would be appreciated.
asked Oct 28 '16 at 10:23 PM in Using UE4
As soon as your MoveToActor task gets called it's calling
Out if interest, why aren't you using the
answered Oct 28 '16 at 10:39 PM
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