Player Controller for Client
Hello. I am making a multiplayer game, at early stages.
I made projectile spawns and mouse cursor events but those only work for server. Client only shoots to single location. I looked a lot, tried a lot but couldn't figure it out. Tried to cast PlayerController blueprint and take all playercontrollers in the game but didn't work.
Can anyone help?
I see that you are using a custom event (Spawn Projectile) that hasn't been set to "Run on Server". If the client is going to execute this event then it needs to be "Run on Server"
answered Oct 29 '16 at 08:46 PM
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