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Player Controller for Client

Hello. I am making a multiplayer game, at early stages.

I made projectile spawns and mouse cursor events but those only work for server. Client only shoots to single location. I looked a lot, tried a lot but couldn't figure it out. Tried to cast PlayerController blueprint and take all playercontrollers in the game but didn't work.

Can anyone help?

Product Version: UE 4.11
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asked Oct 29 '16 at 09:12 AM in Blueprint Scripting

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w0hoho
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avatar image Holybreath Oct 29 '16 at 09:21 AM

Here is an awesome multiplayer knowledge compendium, i think you need to watch tutorials as well. Plus, a but more info on the problem would be nice.

avatar image w0hoho Oct 29 '16 at 01:26 PM

I use this to spawn projectiles and it works fine if you are server. Client side only shoots at one location.

I couldn't figure out which node to use on player controller. I get a reference of gameplay player controller but that doesn't work.

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avatar image w0hoho Nov 03 '16 at 02:26 PM

Can anyone help?

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I see that you are using a custom event (Spawn Projectile) that hasn't been set to "Run on Server". If the client is going to execute this event then it needs to be "Run on Server"

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answered Oct 29 '16 at 08:46 PM

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Rekenq
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avatar image w0hoho Oct 29 '16 at 08:50 PM

there is a Run on Server version of this on top the event on the image. Client uses the Run on Server and Server uses the normal version. I put those together with SwichHasAuthority.

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