Character Rotation relative to camera

I need help setting up this blueprint. it works for the most part but his movement doesn’t change depending on the cameras view. for example if you rotate the camera his movement will go north not forward in relation to the view of the camera. How could I change my blueprint to make him move forward from the cameras view rather then north south east and west. (hopefully this makes sense)

Capture.png is a Screenshot of my blueprint

you can use the “look at rotation” node from actor to camera to get the rotation and add the forward vector to it (i think)

Either this doesn’t work or I don’t understand. Could you explain this a little better please. Once I had look at rotation where do I plug that in?

Never Mind I kept working at it and found my own solution. Thanks for helping though.

Would be great if you could … supply that solution

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