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Character Rotation relative to camera

alt textI need help setting up this blueprint. it works for the most part but his movement doesn't change depending on the cameras view. for example if you rotate the camera his movement will go north not forward in relation to the view of the camera. How could I change my blueprint to make him move forward from the cameras view rather then north south east and west. (hopefully this makes sense)

Product Version: UE 4.13
capture.png (147.9 kB)
capture.png (147.9 kB)
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asked Oct 29 '16 at 02:50 AM in Blueprint Scripting

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avatar image GameingOxide Oct 29 '16 at 05:45 AM

Capture.png is a Screenshot of my blueprint

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you can use the "look at rotation" node from actor to camera to get the rotation and add the forward vector to it (i think)

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answered Oct 29 '16 at 07:28 PM

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avatar image GameingOxide Oct 30 '16 at 02:03 AM

Either this doesn't work or I don't understand. Could you explain this a little better please. Once I had look at rotation where do I plug that in?

avatar image GameingOxide Oct 31 '16 at 12:51 AM

Never Mind I kept working at it and found my own solution. Thanks for helping though.

avatar image jessestormer Apr 07 '17 at 08:52 PM

Would be great if you could ... supply that solution

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